		* EDITING *
Write:
	string:"comment"
		The string is stored in it's current form.

read:	(editing)
	string:"comment"
		The string is displayed in its current form.



		* VIEWING *

read:	(editor preview - single line)
	string:"comment"
		The "comment" string is copied up to the first  \n  or  EOF  code.

read:	(tool tip)
	string:"comment"
		The "comment" string is displayed in its current form.



		* GAMEPLAY *

read:	(game engine - Execution)
	The game engine skips this object.